![]() ![]() To a moderate success, the title wasn't especially well-received by critics. ![]() A title that tried to, similarly to Final Fantasy XII, bring Final Fantasy Tactic's combat into the new era of triple-A games. The Last Remnant was released in 2008 for the Xbox 360 and a year later for PC. More important however is what followed after, in the late 2000s Square Enix made Takai director for their first title using the Unreal 3 engine. Having worked as a planner for the title Bouncer which was released in 2000 before he got his first directing job as a battle director in 2005. Following that, he managed to build quite the resume. His first brush with Final Fantasy came in 1992, being one of the battle graphic artists for Final Fantasy V. Since then, he's accumulated quite the track record, especially for those more familiar with older Square Enix titles like SaGa and Legend of Mana. Starting off as a debugger on Sega's Ys: The Vanished Omens all the way back in 1988. Hiroshi Takai has been with Square Enix for quite some time now and is a veteran of the industry. But if you want to learn more about the story of Final Fantasy XVI, you can visit the official website here. And tell you why you should be excited about it because this team doesn't miss. So I'm here to introduce you to the people behind Final Fantasy XVI. But some of which are now beloved cult classics, with some of the best writing in the medium. ![]() And a line of Final Fantasy adjacent titles that never reached the mainstream success other Square Enix titles have. You know, that team behind both the incredible MMORPG's. So to a number of Final Fantasy fans, it comes as a shock that this game is made by that other team. Later on, he started directing his own series of spin-offs that we now know as Kingdom Hearts. He's been a major creative driving force since the fifth entry and contributed much and more to shaping the Final Fantasy we know today. For the few uninitiated, Tetsuya Nomura's touch is all over the Final Fantasy franchise. A mainline Final Fantasy that has one name shockingly missing, that of Tetsuya Nomura. The subject of this piece is Final Fantasy XVI's staff. Some developers create breakout franchises but when they move on to new endeavors, their fanbase rarely follows them. My point is that the team behind a game is more important than the franchise it's made for. Yes, people know who Neil Druckmann from Naughty Dog is, but I believe fewer people know who Amy Henning is. Now that I think about it is probably more of a western thing. And the talented people who made the thing they like. Please visit the FINAL FANTASY XIV website at for additional information.Probably one of the great shames of the gaming industry today is that the marketing and consumers rather latch on to brands and franchises. Please refer to the User Agreement () and Square Enix Account Terms of Use () for the terms and conditions of registration and service. Age restrictions and other terms and conditions apply.All editions of the game require user registration.Requires game purchase and on-going subscription to continue playing after the Free Trial.With flying mounts, three additional jobs, an additional playable race, and more - an expanded FINAL FANTASY XIV experience awaits!Įmbark on the adventure of a lifetime to help reforge the fate of Eorzea. Play for free up to level 60 and experience all the hallmarks of the best-selling franchise - airships, chocobos, moogles, and more.Įnjoy access to FINAL FANTASY® XIV: Heavensward™. Join 25 million adventurers worldwide and take part in an epic and ever-changing FINAL FANTASY. The FINAL FANTASY® XIV: Online Free Trial includes two award-winning titles - FINAL FANTASY® XIV: A Realm Reborn™ and the first expansion, FINAL FANTASY® XIV: Heavensward™. ![]()
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